This project required a variety of game environments and characters executed in a flat/material-design aesthetic. Game levels included 1950's USA, a beach, the desert, a forest, and 1600's London.
Global Pathogen Simulation
This project required UI and artwork for an educational simulation. The design was to evoke a Cold-War mood combined with strategy-game elements.
Contractor Dashboard
This project required a fresh look for an aging management system. The client wanted it to feel "like Google", so the Material Design spec was followed closely.